![]() ![]() If you are behind a NAT firewall, this value should be the external IP address of your router and then your firewall needs to forward the game port to the internal LAN address. The dedicated server requires you to specify `gameHostRegisterBindAddress`, which indicates where game clients are to connect to play on your server. The other steam ports are outbound only and do not require any special setup. The game port (default is 2001) is the only inbound port and may require firewall configuration and port forward setup. ![]() Could somebody with wiki access add this?įirewall, Port Forwarding and local Direct Connect I was going to add the content below to the wiki (), but I see the wiki is not allowing new registrations. If anyone has any recommendations, I would be grateful for any and all of them! If I can provide any additional information which could help solve my issue, I would be happy to provide it! Reforger is a fantastic platform so far and I'm just really excited to play the next generation of Arma as soon as possible :P I wouldn't consider myself an expert of hosting/managing servers, especially dedicated ones like this, but am I missing something to enable connections both locally and externally, or is this just not possible with Reforger's current state? Leaving this form blank, (defaulting to 0.0.0.0) allows me to connect and play no issues, but for everyone else trying to connect, the server displays a ping of 999+ and rejects their connections. When I set "gameHostRegisterBindAddress" to my public IP, it prevents me from not only connecting to my server, but seeing any other Reforger servers available in the server browser. The server runs and seemingly operates as it should, (no unusual errors in server logs) and everyone can connect and play on the server without issues, except for myself. I've recently set up a dedicated server to play Reforger with my group in a private setting. ![]()
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